![]() ![]() I managed to more or less capture this with a bar supported by a droid arm that can fold down to land, or up and under the winglets for flight. In the film, the front landing gear extends out from under the winglets at an angle. This also freed up some space to work on the shaping around the fuselage. One of the things I did differently on my second attempt was to mask the windows in with stickers (the front ones are masked in over a 1圆x5 panel and a pair of 1x4x3 window) because at minifigure scale there was just no way for me to capture all the little angles in bricks in a way that I was happy with. Those aren't mountains by Tembets, on Flickr It's not perfect but it swooshes quite well, so I'm happy with it. I finally returned to it this summer and managed to finish it up. ![]() After I first saw it, I tried to build the Ranger spacecraft, but was stumped by all the shallow angles and gave up. That said, the dialogue in this scene gives you all the intensity and anxiety the audience needs and it’s all entirely production recordings.Interstellar was one of my favorite films from the past five years. “The audience is given the information they need for story, but in the big picture, Chris is adamant that dialogue is simply another key tool to assist in portraying the emotional dynamic of the moment. “With dialogue, it’s a bit of a balancing act,” added Rizzo. “Bill spoke into a DPA headset mic that I added to the mix track, as well as recorded on an ISO-channel, as it was also fed to a speaker that was mounted in TARS and picked up by the overhead boom mics,” explained supervising mixer Mark Weingarten. The involvement of TARS, the robot, controlled by Bill Irwin live on set, was also crucial. Richard recorded some fantastic heavy oscillations, deep metal creaks, groans and a wide selection of metal vibrations to play the fragility of the ship interiors, all of which were strategically selected and placed (and sometimes replaced) to sell building momentum, scale and the fear that the Lander was at its absolute limit.” “We wanted the audience to experience this as though they too were inside that Lander and to do so required the honesty that Chris adheres to. Supervising mixer Gary Rizzo said Oscar-nominated composer Hans Zimmer provided a music cue with thick dense layers of church organ, piano, synth and the orchestra, and a big challenge was getting the sonic detail and mass of the rotation of the literal action. “Much experimentation and research in recording, as well as with my colleagues on the mixing console (Gary Rizzo and Gregg Landaker) was devoted to creating a dense sonic soup for the scenes involving enormous gravitational forces.It’s obviously important to increase the jeopardy by including the sounds of the Lander straining with the G forces and getting slammed by debris from the damaged Endurance.”Īdded supervising mixer Gregg Landaker: “The dance between music and sound effects needed to be intriguing so that you do not lose sight of the danger, but the music was our strong point to the spinning docking sequence, and the levels were crucial to the scene to make it become reality.” “By far the strongest forces in the movie are the forces of nature - from dust storms on earth to the gravitational pull of a black hole - to the intense centrifugal force of a spinning spacecraft,” King suggested. We match-moved that and added the rest of the Endurance as a CG background.”įor supervising sound editor Richard King, the scene is like being in one of those spinning Gravitron carnival rides, with the centrifugal force pinning you up against the wall. And it’s on a motorized crane being lowered down onto the set so that when you’re looking through the windows you can see this thing spinning above us. And when you’re looking through the window and you can see the great, big pipe of the airlock floating above the windows, that’s a full-size motorized airlock piece that special effects built. So there is no additional compositing to create the planet there. “So first off, we had our projection screens running everything outside of the cockpit windows, and when you see the horizon of the planet whipping past, that’s an in-camera projection with a digitally-animated planetary horizon flying past. “For those final moments when Cooper maneuvers under the spacecraft and looks up, this is a classic instance of Chris getting as much in-camera as possible,” Franklin continued. ![]()
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